Livets Hopp
A Playdate game about escaping the inevitable.
All projects by Jesper Tingvall: game jam games, Catalope Games titles, student projects and work.
A Playdate game about escaping the inevitable.
A two player circular card game.
Multiplayer sandbox without gameplay and worst network backend in history of games.
You are a Dragon Chef with a fancy egg-restaurant. Your task is to perfectly boil eggs for your customers. A voice controlled Android game.
Puzzle adventure where you push, pull, ride, lead on a leash and jump through the magical forest in your search for Grandma.
You play as Beerlock Holmes, a hard boiled detective who just had his well earned vacation. But instead of having a relaxing time he is drawn into a murder mystery!
In a world where magic is as normal and common as technology these days… Who takes care of the ordinary magic users?
Asymmetrical cooperative orienteering game. Explore an alien world where one player has the map and the other needs to find the treasures.
We are all sick of 2020. Sneeze it all out of your system and you might survive the madness.
Simple Tamagotchi game where you take care of a pet ghoul.
Two player code breaking game.
A card game about creating over engineered solutions.
In the year 202020, the earth is dominated by spider-like AI cars who have developed super intelligence and consciousness. You are a human tasked with repairing their transport roads.
Mark of Mona is a hybrid Visual Novel / Puzzle Battle game set in the wondrous, magic-powered kingdom of Vergagia.
Deliver oil on time, without spilling to much.
Event experience about signing contracts in the air using magnet tracking technology.
AR game about being Godzilla and burning down Tokyo
Low-Poly RTS about war, diplomacy and breeding.
Snapchat filter that is a game about getting ideas for game jams.
You are a fox girl necromancer and your goal is to host the largest dance party ever for your skeletal pals!
VR game about riding through the desert on a rocking horse.
Augmented Reality game about stacking as many boxes as possible on a business cards.
I was asked by Sanktkors to make a gamified opening ceremony for the city part Ebbepark. The result was a Flappy Bird similar game where the shovel is controlled by the audience’s audio level. Goal is to get to Ebbepark and put the shovel into the ground.
This is a shooting gallery game with a Tobii EyeX tracker. Goal of the game was to investigate how it would effect the gameplay if the AI knew where the player looked.
Scrap Galaxy is a local build-and-destroy deathmatch game for up to 4 players. It is a 2D top-down shooter taking place out in space in a galactic junkyard. In this setting, the players are trying to survive by constructing space ships
The classic board game in virtual reality.
CatBoy is a handheld cartridge based gaming system created within 48 hours.
4D cyberpunk motorcycle simulator for Samsung Gear VR. In Road Doctor 2060 the player takes the role of a “road doctor” living in Neo Tokyo. Goal is to drive the motorbike to the other side of the town where the president has damaged his pinky toe. The motorcycle is voice activated so the player needs...
Cartoony 360° movie rendered in Unreal Engine.
In a temple where light and sounds are one and the same. A single golem walks the halls, forward onto fame. Lead a team of two artists and created a stealth game during Global Game Jam 2017 within 48 hours. Theme of the jam was Waves. Focus of the game was on impressive visuals using...
Horror Game for Samsung Gear VR made during Fall game Jam 2016.
Zombie Waifu is a 2-player cooperative game of forbidden love.
VR game about taking suicide by rolling down hill on a rusty tricycle.
Game about sweeping leafs using an experimental magnet tracking technology.
An asymmetrical 2-player coop game. A wizard wakes up from a hangover and needs to undo the summoning ritual he did while drunk. His magic talking wizard hat helps him close the portal to hell.
Split screen RTS with rock paper scissor mechanic. I lead a team of 5 developers during Fall Game Jam 2015. We created Actinium within only 48 hours.
Love story about a skeleton, hidden inside a human corpse.
You are a skeleton in a dungeon. But something is wrong…. Why are the walls breaking down around you? Who are these green skeletons that hunt you? Survive and escape.
Human Shield, a Kinect game were you use your own body to block missiles. Built during Dreamhackathon 2015 within only 24 hours by me and two other students. Nominated for LiU Game Awards 2015.
The Roadkill Orchestra – a game about music, joy and the danger of walking under the influence of alcohol on a heavy trafficked road.
You run around in a labyrinth hunted by evil things, trying to find your way out.
Split screen tank driving game using a Novint Falcon.
Lead a team of 3 developers creating a first person flight cyberpunk flight simulator for Oculus Rift. Made during Spring Game Jam 2015, a 48 hour game jam.
Cute voxel based skeleton placement simulator.
I have done several popular mods for the game The Elder Scrolls V: Skyrim, Fallout III and The Elder Scrolls IV: Oblivion. My focus is on small quite technically advanced mods – pushing the limits of what is possible with the modding tools.
Deep down under, in an ancient dungeon maze, dwells the spiritual beings “The Angel” and “The Devil”. They have possessed each of the Human’s eyes, making their host blind and must therefore rely on the directions from these beings.
Game Jam project for Fall Game Jam 2014. Theme for this round was “Castle” and “Rocket”.
Wizard vs. Evil is a game for Microsoft Kinect. You, a wizard, flies in the air and fight against a formless evil that wants to kill you.
ByteCraft is a strategy game where the core game play consists of designing your units and balancing your resources. Nominated for Liu Game Awards 2013. Worked together with one other student.
Custom 13 bit CPU capable of running the game Core War.
MetalHell is a clockworkpunk themed Bullet hell, “danmaku”, game. Fight against mechanical insects from hell – in space!