Livets Hopp
A Playdate game about escaping the inevitable.
Category
25 projects
A Playdate game about escaping the inevitable.
A two player circular card game.
Multiplayer sandbox without gameplay and worst network backend in history of games.
You are a Dragon Chef with a fancy egg-restaurant. Your task is to perfectly boil eggs for your customers. A voice controlled Android game.
Puzzle adventure where you push, pull, ride, lead on a leash and jump through the magical forest in your search for Grandma.
You play as Beerlock Holmes, a hard boiled detective who just had his well earned vacation. But instead of having a relaxing time he is drawn into a murder mystery!
Asymmetrical cooperative orienteering game. Explore an alien world where one player has the map and the other needs to find the treasures.
We are all sick of 2020. Sneeze it all out of your system and you might survive the madness.
Simple Tamagotchi game where you take care of a pet ghoul.
In the year 202020, the earth is dominated by spider-like AI cars who have developed super intelligence and consciousness. You are a human tasked with repairing their transport roads.
Deliver oil on time, without spilling to much.
AR game about being Godzilla and burning down Tokyo
Low-Poly RTS about war, diplomacy and breeding.
Snapchat filter that is a game about getting ideas for game jams.
VR game about riding through the desert on a rocking horse.
Augmented Reality game about stacking as many boxes as possible on a business cards.
CatBoy is a handheld cartridge based gaming system created within 48 hours.
In a temple where light and sounds are one and the same. A single golem walks the halls, forward onto fame. Lead a team of two artists and created a stealth game during Global Game Jam 2017 within 48 hours. Theme of the jam was Waves. Focus of the game was on impressive visuals using...
Horror Game for Samsung Gear VR made during Fall game Jam 2016.
Zombie Waifu is a 2-player cooperative game of forbidden love.
An asymmetrical 2-player coop game. A wizard wakes up from a hangover and needs to undo the summoning ritual he did while drunk. His magic talking wizard hat helps him close the portal to hell.
Split screen RTS with rock paper scissor mechanic. I lead a team of 5 developers during Fall Game Jam 2015. We created Actinium within only 48 hours.
Lead a team of 3 developers creating a first person flight cyberpunk flight simulator for Oculus Rift. Made during Spring Game Jam 2015, a 48 hour game jam.
Deep down under, in an ancient dungeon maze, dwells the spiritual beings “The Angel” and “The Devil”. They have possessed each of the Human’s eyes, making their host blind and must therefore rely on the directions from these beings.
Game Jam project for Fall Game Jam 2014. Theme for this round was “Castle” and “Rocket”.